View Full Version : theory crafting on...crafting
sso, ill keep this updated with answers to popular opinions and facts for the future. i would like this topic to be used to discuss crafting theories.
to start off...
main craft attribute vs. craftsmanship and control.
which is better to stack?
i know this may seem like an easy answer.. but i bring this up because ive noticed that stacking vit from gear while armor crafting, i get a better success rate than i do if i stack craftsmanship is it just me? well.. that is what this thread is for!
discuss.
Rosie
10-21-2010, 05:39 AM
Attribute points do impact crafting in some capacity.
I currently have gold/alch/wood around the same level. My char is heavy vit/int/mnd/pie. Pulling off high level gold synths is easy, wood medium, alch I can't go much beyond the level I'm at. All using comparable tools.
All of my elemental points are the same and gear is the same, only variable is attributes.
Messershmit
10-21-2010, 02:35 PM
ive noticed something similar too rosie, im taking up gold, armorer, and wood, and gold i can take fairly risky synths without too much trouble, armorer is about medium, and wood is retarded difficult for me for some reason, i routinely botch rank 1 synths and it drives me nuts, even with the asuran armbands
i have all my stat points in str, vit, and dex, and my elements are all evenly distributed
Rosie
10-29-2010, 11:22 AM
ive noticed something similar too rosie, im taking up gold, armorer, and wood, and gold i can take fairly risky synths without too much trouble, armorer is about medium, and wood is retarded difficult for me for some reason, i routinely botch rank 1 synths and it drives me nuts, even with the asuran armbands
i have all my stat points in str, vit, and dex, and my elements are all evenly distributed
Has anyone found something concrete to back this up?
Rosie
11-05-2010, 05:51 AM
Answers:
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=92e2a2ee13f174b5a6f5f658135e1bf4ab725f29
Class Related Attribute
Main Hand Tool Off Hand Tool
Carpenter VIT DEX
Blacksmith STR MND
Armorer VIT STR
Goldsmith DEX INT
Leatherworker VIT INT
Weaver DEX MND
Alchemist INT PIE
Culinarian MND PIE
Class Attribute
Miner VIT, MND
Botanist STR, INT
Fisher DEX, PIE
Magic Type Attribute
Offensive (attack/counter) INT
Healing, Defensive MND
Absorb, Damage over Time (DoT) PIE
And now the really interesting part:
Strength (STR)
# Increases damage dealt by physical attacks
# Increases damage prevented when blocking attacks with a shield
Vitality (VIT)
# Reduces damage taken from physical attacks
# Increases maximum HP
Dexterity (DEX)
# Increases accuracy of physical attacks
# Increases chances of evading physical attacks
# Increases critical hit rate of physical attacks and resulting damage
# Increases parry rate for certain weapons
Intelligence (INT)
# Increases damage dealt by magic attacks
Mind (MND)
# Reduces damage taken from magic attacks
# Increases maximum MP
Piety (PIE)
# Reduces chances of your magic attacks being resisted
# Increases your chance of resisting magic attacks of others
Elements
# Increases damage dealt by attacks of that element O_o
# Reduces damage taken from attacks of the opposing element
Messershmit
11-05-2010, 06:29 AM
hmm, interesting, so the elements have no effect on crafting like it was believed to
good find though, all that info is really good to know
Rosie
11-05-2010, 06:54 AM
hmm, interesting, so the elements have no effect on crafting like it was believed to
good find though, all that info is really good to know
I need to redo my elements. The logic for a blm here is to dump ALL of it into basically 1 or 2 buckets and do massive damage. Time to see how much it matters and put some numbers to it.
Messershmit
11-05-2010, 08:42 AM
according to that link, that only works to a certain point, it caps to your current rank
Q. I allocated all of my bonus points to STR, but it did not increase my damage output nearly as much as I had hoped. Why?
A. Each attribute has an upper limit, or "cap," that rises whenever a character's class rank goes up. Therefore, even if a player allots all of his or her bonus points to a single attribute such as STR, it is not the case that this will yield overly dramatic results. Distributing bonus points across several attributes rather than concentrating on a single one will result in a much more well-balanced character.
Rosie
11-05-2010, 10:34 AM
Nice - so there's a cap - wonder if you can tell by adding points and tracking the changes on the attribute page.
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