Experience
   The first goal for any character is gaining experience. Only through the advancement of levels can a character ever hope to move ahead with other type of advancement, be it rank, fame, gil, or crafting. Each time a character defeats a monster that is deemed challenging by the game, the character will gain experience. The more difficult the creature is in comparison, the more experience that is awarded for its defeat. At the same time, each time a character is defeated, whether by a monster or by other means such as poison or other spells that kill slowly, the character loses experience. Some spells which raise a character from the unconscious state return some of the lost experience, but never the full amount. The more powerful the resurrection magic, the more experience is returned. To start, I'll list the table showing the levels of advancement with the experience each level requires. The table will also show total experience earned to that point and experience lost from defeat, and experience lost from defeat if raised with resurrection magics.
Lvl Exp Total Exp Exp Loss Mog Exp Loss Reraise Exp Loss Raise I Exp Loss Raise II Exp Loss Raise III Exp Loss
1 0 0 0 0 0 0 0 0
2 500 500 0 0 0 0 0 0
3 750 1,250 0 0 0 0 0 0
4 1,000 2,250 125 113 94 94 94 94
5 1,250 3,500

150

135 113 113 113 113
6 1,500 5,000 175 158 131 131 131 131
7 1,750 6,750 200 180 150 150 150 150
8 2,000 8,750 220 198 165 165 165 165
9 2,200 10,950 240 216 180 180 180 180
10 2,400 13,350 260 234 195 195 195 195
11 2,600 15,950 280 272 210 210 210 210
12 2,800 18,750 300 270 225 225 225 225
13 3,000 21,750 320 288 240 240 240 240
14 3,200 24,950 340 306 255 255 255 255
15 3,400 28,350 360 324 270 270 270 270
16 3,600 31,950 380 342 285 285 285 285
17 3,800 35,750 400 360 300 300 300 300
18 4,000 39,750 420 378 315 315 315 315
19 4,200 43,950 440 396 330 330 330 330
20 4,400 48,350 460 414 345 345 345 345
21 4,600 52,950 480 432 360 360 360 360
22 4,800 57,750 500 450 375 375 375 375
23 5,000 62,750 510 459 383 383 383 383
24 5,100 67,850 520 468 390 390 390 390
25 5,200 73,050 416 375 312 312 312 312
26 5,300 78,350 424 382 318 318 318 318
27 5,400 83,750 432 389 324 324 324 324
28 5,500 89,250 440 396 330 330 330 330
29 5,600 94,850 448 404 336 336 336 336
30 5,700 100,550 456 411 342 342 342 342
31 5,800 106,350 464 418 348 348 348 348
32 5,900 112,250 472 425 354 354 354 354
33 6,000 118,250 480 432 360 360 360 360
34 6,100 124,350 488 440 366 366 366 366
35 6,200 130,550 496 445 372 372 372 372
36 6,300 136,850 504 454 378 378 378 378
37 6,400 143,250 512 461 384 384 384 384
38 6,500 149,750 520 468 390 390 390 390
39 6,600 156,350 528 476 396 396 396 396
40 6,700 163,050 536 483 402 402 402 402
41 6,800 169,850 544 490 408 408 408 408
42 6,900 176,750 552 497 414 414 414 414
43 7,000 183,750 560 504 420 420 420 420
44 7,100 190,850 568 512 426 426 426 426
45 7,200 198,050 576 519 432 432 432 432
46 7,300 205,350 584 526 438 438 438 438
47 7,400 212,750 592 533 444 444 444 444
48 7,500 220,250 600 540 450 450 450 450
49 7,600 227,850 608 548 456 456 456 456
50 7,700 235,550 616 555 462 462 462 462
51 8,000 243,550 624 462 468 468 156 63
52 9,200 252,750 800 720 600 600 200 80
53 10,400 263,150 880 792 660 660 220 88
54 11,600 274,750 1,040 936 780 780 260 104
55 12,800 287,550 1,280 1,152 960 960 320 128
56 14,000 301,550 1,600 1,440 1,200 1,200 400 160
57 15,200 316,750 1,600 1,440 1,200 1,200 400 160
58 16,400 333,150 1,600 1,440 1,200 1,200 400 160
59 17,600 350,750 1,600 1,440 1,200 1,200 400

160

60 18,800 369,550 1,600 1,440 1,200 1,200 400 160
61 20,000 389,550 2,400 2,160 1,800 1,800 600 240
62 21,500 411,050 2,400 2,160 1,800 1,800 600 240
63 23,000 434,050 2,400 2,160 1,800 1,800 600 240
64 24,500 458,550 2,400 2,160 1,800 1,800 600 240
65 26,000 484,550 2,400 2,160 1,800 1,800 600 240
66 27,500 512,050 2,400 2,160 1,800 1,800 600 240
67 29,000 541,050 2,400 2,160 1,800 1,800 600 240
68 30,500 571,550 2,400 2,160 1,800 1,800 600 240
69 32,000 603,550 2,400 2,160 1,800 1,800 600 240
70 34,000 637,550 2,400 2,160 1,800 1,800 600 240
71 36,000 673,550 2,400 2,160 1,800 1,800 600 240
72 38,000 711,550 2,400 2,160 1,800 1,800 600 240
73 40,000 751,550 2,400 2,160 1,800 1,800 600 240
74 42,000 793,550 2,400 2,160 1,800 1,800 600 240
75 44,000 837,550 2,400 2,160 1,800 1,800 600 240
76 44,000 968,350  -  -  -  -  -  -
  • Exp Loss is the experience loss for returning to the home point after K. O.
  • Mog Exp Loss is the experience loss for returning to the home point if Moghancement : Experience is in place
  • Reraise Exp Loss applies to bard abilities, spells, or potions of similar effect. Reraise matches raise for exp loss, Reraise II matches Raise II for exp loss, Reraise III matches Raise III for exp loss
  • Raise II & III only have an exp return bonus on characters level 50 or higher

   After seeing the experience chart, one realizes that players have a long way to go to max out a job's level, especially if character death factor in. Next, the player needs to understand about gaining experience. There are many nuances to understanding experience gain, such as what kind experience is gained for solo combat, party combat, or in skill chains. Each will be discussed in some detail, followed by tables and formulas to help understand.

   The first type of experience to learn about is solo experience. This experience is gained by a character when they are alone, either not in a party or in a party but none of the members are in the same zone. It is base experience, with little in the way of multipliers. One point to be clear on is that the game bases its experience on fights conned (check) as Even Match, with the amount of 100 Exp. That is not to say that an 'Even Match' even is an even match. In order for a creature to be considered an 'Even Match', it must be 2 levels higher than the character. When you carry this down the line, you can con (check) a creature that may say it is easier than it actually is, and some 'Decent Challenge' monsters might offer more of a challenge than some characters can stand. The table for experience gain at different challenge levels is defined below. Please note the table is listed on the Even Match basis of level difference, not the actual level difference.

Level 1-10
Level 11-20
Level 21-30
Level 31-35
Level Diff
Con
Exp
Level Diff
Con
Exp
Level Diff
Con
Exp
Level Diff
Con
Exp
- - - - - - - - - 9 IT 600
8 IT 600 8 IT 600 8 IT 600 8 IT 550
7 IT 550 7 IT 550 7 IT 550 7 IT 500
6 IT 450 6 IT 450 6 IT 450 6 IT 450
5 VT 350 5 VT 350 5 VT 350 5 VT 400
4 T 200 4 T 200 4 T 200 4 VT 300
3 T 160 3 T 160 3 T 160 3 T 200
2 T 140 2 T 140 2 T 140 2 T 150
1 T 120 1 T 120 1 T 120 1 T 125
0 EM 100 0 EM 100 0 EM 100 0 EM 100
-1 DC 72 -1 DC 72 -1 DC 72 -1 DC 72
-2 DC 50 -2 DC 50 -2 DC 50 -2 DC 61
-3 EP 36 -3 EP 36 -3 EP 43 -3 DC 50
-4 EP 25 -4 EP 25 -4 EP 36 -4 EP 43
-5 EP 18 -5 EP 21 -5 EP 25 -5 EP 36
-6 EP 15 -6 EP 18 -6 EP 21 -6 EP 25
-7 W* 12 -7 W* 15 -7 EP 18 -7 EP 21
- - - -8 W* 12 -8 EP 15 -8 EP 18
- - - - - - -9 W* 12 -9 EP 15
- - - - - - - - - -10 W* 12
Level 36-40
Level 41-45
Level 46-50
Level 51-55
Level Diff
Con
Exp
Level Diff
Con
Exp
Level Diff
Con
Exp
Level Diff
Con
Exp
- 10 IT 600
9 IT 600 9 IT 600 9 IT 600 9 IT 530
8 IT 550 8 IT 550 8 IT 535 8 IT 480
7 IT 500 7 IT 500 7 IT 470 7 IT 430
6 IT 450 6 IT 450 6 IT 400 6 VT 370
5 VT 400 5 VT 400 5 VT 340 5 VT 310
4 VT 300 4 VT 300 4 VT 270 4 VT 240
3 T 200 3 T 200 3 T 200 3 T 200
2 T 150 2 T 150 2 T 150 2 T 150
1 T 125 1 T 125 1 T 125 1 T 125
0 EM 100 0 EM 100 0 EM 100 0 EM 100
-1 DC 86 -1 DC 86 -1 DC 86 -1 DC 86
-2 DC 72 -2 DC 72 -2 DC 72 -2 DC 72
-3 DC 50 -3 DC 61 -3 DC 61 -3 DC 61
-4 EP 43 -4 DC 50 -4 DC 50 -4 DC 50
-5 EP 36 -5 EP 43 -5 EP 43 -5 EP 43
-6 EP 25 -6 EP 36 -6 EP 36 -6 EP 36
-7 EP 21 -7 EP 25 -7 EP 30 -7 EP 30
-8 EP 18 -8 EP 21 -8 EP 25 -8 EP 25
-9 EP 15 -9 EP 18 -9 EP 21 -9 EP 23
-10 W* 12 -10 EP 15 -10 EP 18 -10 EP 21
- -  - -11 W* 12 -11 W* 15 -11 EP 18
- - - - -12 W* 12 -12 W* 15
- - - - - - - - -13 W* 12
Level 56-60
Level 61-65
Level 66-70
Level 71-75
Level Diff
Con
Exp
Level Diff
Con
Exp
Level Diff
Con
Exp
Level Diff
Con
Exp
                  14 - -
            13 - - 13 - -
      12 IT 575 12 - - 12 - -
11 IT 580 11 IT 515 11 - - 11 - -
10 IT 530 10 IT 480 10 - - 10 - -
9 IT 480 9 IT 440 9 - - 9 - -
8 IT 430 8 IT 400 8 - - 8 - -
7 VT 380 7 VT 360 7 - - 7 - -
6 VT 330 6 VT 320 6 - - 6 - -
5 VT 280 5 VT 280 5 - - 5 - -
4 VT 240 4 VT 240 4 - - 4 - -
3 T 200 3 T 200 3 - - 3 - -
2 T 160 2 T 160 2 - - 2 - -
1 T 130 1 T 130 1 - - 1 - -
0 EM 100 0 EM 100 0 EM 100 0 EM 100
-1 DC 86 -1 DC 86 -1 DC 86 -1 - -
-2 DC 72 -2 DC 72 -2 DC 72 -2 - -
-3 DC 61 -3 DC 61 -3 DC 61 -3 - -
-4 DC 50 -4 DC 50 -4 DC 50 -4 - -
-5 EP 43 -5 EP 43 -5 EP 43 -5 - -
-6 EP 36 -6 EP 36 -6 EP 36 -6 - -
-7 EP 30 -7 EP 32 -7 EP 32 -7 - -
-8 EP 25 -8 EP 28 -8 EP 28 -8 - -
-9 EP 23 -9 EP 25 -9 EP 25 -9 - -
-10 EP 21 -10 EP 23 -10 EP 23 -10 - -
-11 EP 18 -11 EP 21 -11 EP 21 -11 - -
-12 W* 16 -12 W* 18 -12 W* 20 -12 - -
-13 W* 14 -13 W* 16 -13 W* 18 -13 - -
-14 W* 12 -14 W* 14 -14 W* 16 -14 - -
      -15 W* 12 -15 W* 14 -15 - -
            -16 W* 12 -16 - -
                  -17 - -

   Do not mistake this chart to mean that at any level, ever facing a monster can bring in more than 200 exp(Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55). 200 Exp is the maximum amount of experience a character can ever get from one fight regardless of its difficulty. The experience totals listed above that go beyond 200 Exp are for the multiplications necessary to make party experience. However, there is one way to get extra experience from a fight, sometimes in excess of 200 Exp. That method is Chaining Experience. Exp Chains are created whenever a character or party defeats a monster which is conned as Even Match or harder within a certain amount of time of defeating another creature which was conned as Even Match or tougher. In essence, the player gets a bonus for chaining difficult creatures. The experience for Exp Chain never exceeds 300 Exp (Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55), regardless of how many Exp chains are completed in a row or how difficult the creatures in the chain are, however. Below is a chart showing the levels of an Exp Chain, the time to defeat (and that is to defeat, not just engage) the next monster in the chain, and the experience multiplier for the chain.

 
Chain #
Multiplier
Highest Member's Level
1-10
11-20
21-30
31-40
41-50
51-60
61-70
1
1.2
50 sec
100 sec
150 sec
200 sec
250 sec
300 sec
350 sec
2
1.25
40 sec
80 sec
120 sec
160 sec
200 sec
240 sec
280 sec
3
1.3
30 sec
60 sec
90 sec
120 sec
150 sec
180 sec
210 sec
4
1.4
20 sec
40 sec
60 sec
80 sec
100 sec
120 sec
140 sec
5+
1.5
10 sec
20 sec
30 sec
40 sec
50 sec
60 sec
70 sec

   As a character levels higher and higher, the amount of experience earned decreases, level difference seems to make less and less impact. Time to complete an exp chain increases, but at that point the time required to defeat a monster also goes up. It balances out that each character gets less and less experience, while requiring more and more to level. This makes leveling a job past level 50 an arduous task, and beyond 60 only for the steadfast. Of course, by the time you get to that point, you will have to eventually join a party, so let's give a minute to party experience.

   Experience in a party works very similar to experience solo, as the more difficult the fight becomes, the more experience is earned for the fight. At the same time, however, because there are more players contributing to the fight, the monsters become easier to defeat, so less experience is earned than if the character were to solo for experience. On the following table, take the experience modifier and multiply it by the experience based according to the highest level member of the party, then divide by the number of members in the party to get the final experience awarded. In the formulas, always round down, as no fractions of experience are awarded. (For experience in an alliance, experience is always multiplied times 1.85 and divided by the number of members) Again, no member can ever get more than 200 exp. for one battle (Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55).

1
2
3
4
5
6
7
8
...
17
18
1.0
1.2
1.35
1.6
1.85
2.1
1.85
1.85
1.85
1.85
1.85

   A disorganized party can make experience gain messy as well, because other factors take play as well, such as penalties to experience for level difference, as well as the difficulty for base experience being based off of cons of Even Match to the highest level character in the party. This may not seem like much for a party of all the same level characters with one team member much lower than the others, but can be crippling for a party of all members the same level with one team member much higher than the others. Fights in a disorganized experience party can be very difficult fights with little or no experience gain.

    The formula for experience gained when there is a level difference in the party is either one of the following. The first formula is if there is a level 51 or greater level member of the party, or if the level difference in the party is 8 levels or more. The second formula should apply to all other cases. The first of the two formulas always takes precedence if the two conditions (level 51+ or 8 levels of difference) apply.

  • (Experience gained) = (Experience based on the highest level member of the group) * (team member multiplier) * (Level of highest level member of the group) / (your level)
    • Ex. 38 exp= 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party) * 51 ( for the highest level team member is a level 51 ) / 46 (your level at the time)
    • Ex. 52 exp = 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party ) * 30 ( for the highest level team member is a level 30 ) / 20 ( your level at the time )
  • (Experience gained) = (Experience based on the highest level member of the group) * (team member multiplier) * (Experience required to level by the highest level member of the group) / (your experience required to level)
    • Ex. 41 exp = 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party ) * 5400 ( for the experience to next level if highest level team member is a level 24 ) / 4600 ( your experience to next level at the time if level 20 )

   As you can see with the examples, it doesn't pay to be in an experience party with higher level characters, but the closer you are to the highest level character in the group, the closer to maximum experience you gain.

   In addition to penalties for parties, there are other forms of penalties to experience. The known experience penalties are listed for those below.

  • Beastmaster in control of a beast at the end of combat = (Experience total) * 0.7
  • Ninja 2-hr Mijin Gakire (Experience Loss) = 0
  • When any party member calls for help, regardless of where they are, if they are within the zone, any monster currently engaged by the party yields no items and 0 exp

 
  © 2001-2004 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.