| |

The first goal for any character is gaining experience. Only through the advancement of levels can a character ever hope to move ahead with other type of advancement, be it rank, fame, gil, or crafting. Each time a character defeats a monster that is deemed challenging by the game, the character will gain experience. The more difficult the creature is in comparison, the more experience that is awarded for its defeat. At the same time, each time a character is defeated, whether by a monster or by other means such as poison or other spells that kill slowly, the character loses experience. Some spells which raise a character from the unconscious state return some of the lost experience, but never the full amount. The more powerful the resurrection magic, the more experience is returned. To start, I'll list the table showing the levels of advancement with the experience each level requires. The table will also show total experience earned to that point and experience lost from defeat, and experience lost from defeat if raised with resurrection magics.
| Lvl |
Exp |
Total Exp |
Exp Loss |
Mog Exp Loss |
Reraise Exp Loss |
Raise I Exp Loss |
Raise II Exp Loss |
Raise III Exp Loss |
| 1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| 2 |
500 |
500 |
0 |
0 |
0 |
0 |
0 |
0 |
| 3 |
750 |
1,250 |
0 |
0 |
0 |
0 |
0 |
0 |
| 4 |
1,000 |
2,250 |
125 |
113 |
94 |
94 |
94 |
94 |
| 5 |
1,250 |
3,500 |
150 |
135 |
113 |
113 |
113 |
113 |
| 6 |
1,500 |
5,000 |
175 |
158 |
131 |
131 |
131 |
131 |
| 7 |
1,750 |
6,750 |
200 |
180 |
150 |
150 |
150 |
150 |
| 8 |
2,000 |
8,750 |
220 |
198 |
165 |
165 |
165 |
165 |
| 9 |
2,200 |
10,950 |
240 |
216 |
180 |
180 |
180 |
180 |
| 10 |
2,400 |
13,350 |
260 |
234 |
195 |
195 |
195 |
195 |
| 11 |
2,600 |
15,950 |
280 |
272 |
210 |
210 |
210 |
210 |
| 12 |
2,800 |
18,750 |
300 |
270 |
225 |
225 |
225 |
225 |
| 13 |
3,000 |
21,750 |
320 |
288 |
240 |
240 |
240 |
240 |
| 14 |
3,200 |
24,950 |
340 |
306 |
255 |
255 |
255 |
255 |
| 15 |
3,400 |
28,350 |
360 |
324 |
270 |
270 |
270 |
270 |
| 16 |
3,600 |
31,950 |
380 |
342 |
285 |
285 |
285 |
285 |
| 17 |
3,800 |
35,750 |
400 |
360 |
300 |
300 |
300 |
300 |
| 18 |
4,000 |
39,750 |
420 |
378 |
315 |
315 |
315 |
315 |
| 19 |
4,200 |
43,950 |
440 |
396 |
330 |
330 |
330 |
330 |
| 20 |
4,400 |
48,350 |
460 |
414 |
345 |
345 |
345 |
345 |
| 21 |
4,600 |
52,950 |
480 |
432 |
360 |
360 |
360 |
360 |
| 22 |
4,800 |
57,750 |
500 |
450 |
375 |
375 |
375 |
375 |
| 23 |
5,000 |
62,750 |
510 |
459 |
383 |
383 |
383 |
383 |
| 24 |
5,100 |
67,850 |
520 |
468 |
390 |
390 |
390 |
390 |
| 25 |
5,200 |
73,050 |
416 |
375 |
312 |
312 |
312 |
312 |
| 26 |
5,300 |
78,350 |
424 |
382 |
318 |
318 |
318 |
318 |
| 27 |
5,400 |
83,750 |
432 |
389 |
324 |
324 |
324 |
324 |
| 28 |
5,500 |
89,250 |
440 |
396 |
330 |
330 |
330 |
330 |
| 29 |
5,600 |
94,850 |
448 |
404 |
336 |
336 |
336 |
336 |
| 30 |
5,700 |
100,550 |
456 |
411 |
342 |
342 |
342 |
342 |
| 31 |
5,800 |
106,350 |
464 |
418 |
348 |
348 |
348 |
348 |
| 32 |
5,900 |
112,250 |
472 |
425 |
354 |
354 |
354 |
354 |
| 33 |
6,000 |
118,250 |
480 |
432 |
360 |
360 |
360 |
360 |
| 34 |
6,100 |
124,350 |
488 |
440 |
366 |
366 |
366 |
366 |
| 35 |
6,200 |
130,550 |
496 |
445 |
372 |
372 |
372 |
372 |
| 36 |
6,300 |
136,850 |
504 |
454 |
378 |
378 |
378 |
378 |
| 37 |
6,400 |
143,250 |
512 |
461 |
384 |
384 |
384 |
384 |
| 38 |
6,500 |
149,750 |
520 |
468 |
390 |
390 |
390 |
390 |
| 39 |
6,600 |
156,350 |
528 |
476 |
396 |
396 |
396 |
396 |
| 40 |
6,700 |
163,050 |
536 |
483 |
402 |
402 |
402 |
402 |
| 41 |
6,800 |
169,850 |
544 |
490 |
408 |
408 |
408 |
408 |
| 42 |
6,900 |
176,750 |
552 |
497 |
414 |
414 |
414 |
414 |
| 43 |
7,000 |
183,750 |
560 |
504 |
420 |
420 |
420 |
420 |
| 44 |
7,100 |
190,850 |
568 |
512 |
426 |
426 |
426 |
426 |
| 45 |
7,200 |
198,050 |
576 |
519 |
432 |
432 |
432 |
432 |
| 46 |
7,300 |
205,350 |
584 |
526 |
438 |
438 |
438 |
438 |
| 47 |
7,400 |
212,750 |
592 |
533 |
444 |
444 |
444 |
444 |
| 48 |
7,500 |
220,250 |
600 |
540 |
450 |
450 |
450 |
450 |
| 49 |
7,600 |
227,850 |
608 |
548 |
456 |
456 |
456 |
456 |
| 50 |
7,700 |
235,550 |
616 |
555 |
462 |
462 |
462 |
462 |
| 51 |
8,000 |
243,550 |
624 |
462 |
468 |
468 |
156 |
63 |
| 52 |
9,200 |
252,750 |
800 |
720 |
600 |
600 |
200 |
80 |
| 53 |
10,400 |
263,150 |
880 |
792 |
660 |
660 |
220 |
88 |
| 54 |
11,600 |
274,750 |
1,040 |
936 |
780 |
780 |
260 |
104 |
| 55 |
12,800 |
287,550 |
1,280 |
1,152 |
960 |
960 |
320 |
128 |
| 56 |
14,000 |
301,550 |
1,600 |
1,440 |
1,200 |
1,200 |
400 |
160 |
| 57 |
15,200 |
316,750 |
1,600 |
1,440 |
1,200 |
1,200 |
400 |
160 |
| 58 |
16,400 |
333,150 |
1,600 |
1,440 |
1,200 |
1,200 |
400 |
160 |
| 59 |
17,600 |
350,750 |
1,600 |
1,440 |
1,200 |
1,200 |
400 |
160 |
| 60 |
18,800 |
369,550 |
1,600 |
1,440 |
1,200 |
1,200 |
400 |
160 |
| 61 |
20,000 |
389,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 62 |
21,500 |
411,050 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 63 |
23,000 |
434,050 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 64 |
24,500 |
458,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 65 |
26,000 |
484,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 66 |
27,500 |
512,050 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 67 |
29,000 |
541,050 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 68 |
30,500 |
571,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 69 |
32,000 |
603,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 70 |
34,000 |
637,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 71 |
36,000 |
673,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 72 |
38,000 |
711,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 73 |
40,000 |
751,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 74 |
42,000 |
793,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 75 |
44,000 |
837,550 |
2,400 |
2,160 |
1,800 |
1,800 |
600 |
240 |
| 76 |
44,000 |
968,350 |
- |
- |
- |
- |
- |
- |
- Exp Loss is the experience loss for returning to the home point after K. O.
- Mog Exp Loss is the experience loss for returning to the home point if Moghancement : Experience is in place
- Reraise Exp Loss applies to bard abilities, spells, or potions of similar effect. Reraise matches raise for exp loss, Reraise II matches Raise II for exp loss, Reraise III matches Raise III for exp loss
- Raise II & III only have an exp return bonus on characters level 50 or higher
After seeing the experience chart, one realizes that players have a long way to go to max out a job's level, especially if character death factor in. Next, the player needs to understand about gaining experience. There are many nuances to understanding experience gain, such as what kind experience is gained for solo combat, party combat, or in skill chains. Each will be discussed in some detail, followed by tables and formulas to help understand.
The first type of experience to learn about is solo experience. This experience is gained by a character when they are alone, either not in a party or in a party but none of the members are in the same zone. It is base experience, with little in the way of multipliers. One point to be clear on is that the game bases its experience on fights conned (check) as Even Match, with the amount of 100 Exp. That is not to say that an 'Even Match' even is an even match. In order for a creature to be considered an 'Even Match', it must be 2 levels higher than the character. When you carry this down the line, you can con (check) a creature that may say it is easier than it actually is, and some 'Decent Challenge' monsters might offer more of a challenge than some characters can stand. The table for experience gain at different challenge levels is defined below. Please note the table is listed on the Even Match basis of level difference, not the actual level difference.
Level 1-10 |
Level 11-20 |
Level 21-30 |
Level 31-35 |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
| - |
- |
- |
- |
- |
- |
- |
- |
- |
9 |
IT |
600 |
| 8 |
IT |
600 |
8 |
IT |
600 |
8 |
IT |
600 |
8 |
IT |
550 |
| 7 |
IT |
550 |
7 |
IT |
550 |
7 |
IT |
550 |
7 |
IT |
500 |
| 6 |
IT |
450 |
6 |
IT |
450 |
6 |
IT |
450 |
6 |
IT |
450 |
| 5 |
VT |
350 |
5 |
VT |
350 |
5 |
VT |
350 |
5 |
VT |
400 |
| 4 |
T |
200 |
4 |
T |
200 |
4 |
T |
200 |
4 |
VT |
300 |
| 3 |
T |
160 |
3 |
T |
160 |
3 |
T |
160 |
3 |
T |
200 |
| 2 |
T |
140 |
2 |
T |
140 |
2 |
T |
140 |
2 |
T |
150 |
| 1 |
T |
120 |
1 |
T |
120 |
1 |
T |
120 |
1 |
T |
125 |
| 0 |
EM |
100 |
0 |
EM |
100 |
0 |
EM |
100 |
0 |
EM |
100 |
| -1 |
DC |
72 |
-1 |
DC |
72 |
-1 |
DC |
72 |
-1 |
DC |
72 |
| -2 |
DC |
50 |
-2 |
DC |
50 |
-2 |
DC |
50 |
-2 |
DC |
61 |
| -3 |
EP |
36 |
-3 |
EP |
36 |
-3 |
EP |
43 |
-3 |
DC |
50 |
| -4 |
EP |
25 |
-4 |
EP |
25 |
-4 |
EP |
36 |
-4 |
EP |
43 |
| -5 |
EP |
18 |
-5 |
EP |
21 |
-5 |
EP |
25 |
-5 |
EP |
36 |
| -6 |
EP |
15 |
-6 |
EP |
18 |
-6 |
EP |
21 |
-6 |
EP |
25 |
| -7 |
W* |
12 |
-7 |
W* |
15 |
-7 |
EP |
18 |
-7 |
EP |
21 |
| - |
- |
- |
-8 |
W* |
12 |
-8 |
EP |
15 |
-8 |
EP |
18 |
| -
|
- |
- |
- |
- |
- |
-9 |
W* |
12 |
-9 |
EP |
15 |
| -
|
- |
- |
- |
- |
- |
- |
- |
- |
-10 |
W* |
12 |
Level 36-40 |
Level 41-45 |
Level 46-50 |
Level 51-55 |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
| - |
- |
- |
- |
- |
- |
- |
- |
- |
10 |
IT |
600 |
| 9 |
IT |
600 |
9 |
IT |
600 |
9 |
IT |
600 |
9 |
IT |
530 |
| 8 |
IT |
550 |
8 |
IT |
550 |
8 |
IT |
535 |
8 |
IT |
480 |
| 7 |
IT |
500 |
7 |
IT |
500 |
7 |
IT |
470 |
7 |
IT |
430 |
| 6 |
IT |
450 |
6 |
IT |
450 |
6 |
IT |
400 |
6 |
VT |
370 |
| 5 |
VT |
400 |
5 |
VT |
400 |
5 |
VT |
340 |
5 |
VT |
310 |
| 4 |
VT |
300 |
4 |
VT |
300 |
4 |
VT |
270 |
4 |
VT |
240 |
| 3 |
T |
200 |
3 |
T |
200 |
3 |
T |
200 |
3 |
T |
200 |
| 2 |
T |
150 |
2 |
T |
150 |
2 |
T |
150 |
2 |
T |
150 |
| 1 |
T |
125 |
1 |
T |
125 |
1 |
T |
125 |
1 |
T |
125 |
| 0 |
EM |
100 |
0 |
EM |
100 |
0 |
EM |
100 |
0 |
EM |
100 |
| -1 |
DC |
86 |
-1 |
DC |
86 |
-1 |
DC |
86 |
-1 |
DC |
86 |
| -2 |
DC |
72 |
-2 |
DC |
72 |
-2 |
DC |
72 |
-2 |
DC |
72 |
| -3 |
DC |
50 |
-3 |
DC |
61 |
-3 |
DC |
61 |
-3 |
DC |
61 |
| -4 |
EP |
43 |
-4 |
DC |
50 |
-4 |
DC |
50 |
-4 |
DC |
50 |
| -5 |
EP |
36 |
-5 |
EP |
43 |
-5 |
EP |
43 |
-5 |
EP |
43 |
| -6 |
EP |
25 |
-6 |
EP |
36 |
-6 |
EP |
36 |
-6 |
EP |
36 |
| -7 |
EP |
21 |
-7 |
EP |
25 |
-7 |
EP |
30 |
-7 |
EP |
30 |
| -8 |
EP |
18 |
-8 |
EP |
21 |
-8 |
EP |
25 |
-8 |
EP |
25 |
| -9 |
EP |
15 |
-9 |
EP |
18 |
-9 |
EP |
21 |
-9 |
EP |
23 |
| -10 |
W* |
12 |
-10 |
EP |
15 |
-10 |
EP |
18 |
-10 |
EP |
21 |
| - |
- |
- |
-11 |
W* |
12 |
-11 |
W* |
15 |
-11 |
EP |
18 |
|
- |
- |
- |
- |
- |
- |
-12 |
W* |
12 |
-12 |
W* |
15 |
| - |
- |
- |
- |
- |
- |
- |
- |
- |
-13 |
W* |
12 |
Level 56-60 |
Level 61-65 |
Level 66-70 |
Level 71-75 |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
Level Diff |
Con |
Exp |
| |
|
|
|
|
|
|
|
|
14 |
- |
- |
| |
|
|
|
|
|
13 |
- |
- |
13 |
- |
- |
| |
|
|
12 |
IT |
575 |
12 |
- |
- |
12 |
- |
- |
| 11 |
IT |
580 |
11 |
IT |
515 |
11 |
- |
- |
11 |
- |
- |
| 10 |
IT |
530 |
10 |
IT |
480 |
10 |
- |
- |
10 |
- |
- |
| 9 |
IT |
480 |
9 |
IT |
440 |
9 |
- |
- |
9 |
- |
- |
| 8 |
IT |
430 |
8 |
IT |
400 |
8 |
- |
- |
8 |
- |
- |
| 7 |
VT |
380 |
7 |
VT |
360 |
7 |
- |
- |
7 |
- |
- |
| 6 |
VT |
330 |
6 |
VT |
320 |
6 |
- |
- |
6 |
- |
- |
| 5 |
VT |
280 |
5 |
VT |
280 |
5 |
- |
- |
5 |
- |
- |
| 4 |
VT |
240 |
4 |
VT |
240 |
4 |
- |
- |
4 |
- |
- |
| 3 |
T |
200 |
3 |
T |
200 |
3 |
- |
- |
3 |
- |
- |
| 2 |
T |
160 |
2 |
T |
160 |
2 |
- |
- |
2 |
- |
- |
| 1 |
T |
130 |
1 |
T |
130 |
1 |
- |
- |
1 |
- |
- |
| 0 |
EM |
100 |
0 |
EM |
100 |
0 |
EM |
100 |
0 |
EM |
100 |
| -1 |
DC |
86 |
-1 |
DC |
86 |
-1 |
DC |
86 |
-1 |
- |
- |
| -2 |
DC |
72 |
-2 |
DC |
72 |
-2 |
DC |
72 |
-2 |
- |
- |
| -3 |
DC |
61 |
-3 |
DC |
61 |
-3 |
DC |
61 |
-3 |
- |
- |
| -4 |
DC |
50 |
-4 |
DC |
50 |
-4 |
DC |
50 |
-4 |
- |
- |
| -5 |
EP |
43 |
-5 |
EP |
43 |
-5 |
EP |
43 |
-5 |
- |
- |
| -6 |
EP |
36 |
-6 |
EP |
36 |
-6 |
EP |
36 |
-6 |
- |
- |
| -7 |
EP |
30 |
-7 |
EP |
32 |
-7 |
EP |
32 |
-7 |
- |
- |
| -8 |
EP |
25 |
-8 |
EP |
28 |
-8 |
EP |
28 |
-8 |
- |
- |
| -9 |
EP |
23 |
-9 |
EP |
25 |
-9 |
EP |
25 |
-9 |
- |
- |
| -10 |
EP |
21 |
-10 |
EP |
23 |
-10 |
EP |
23 |
-10 |
- |
- |
| -11 |
EP |
18 |
-11 |
EP |
21 |
-11 |
EP |
21 |
-11 |
- |
- |
| -12 |
W* |
16 |
-12 |
W* |
18 |
-12 |
W* |
20 |
-12 |
- |
- |
| -13 |
W* |
14 |
-13 |
W* |
16 |
-13 |
W* |
18 |
-13 |
- |
- |
| -14 |
W* |
12 |
-14 |
W* |
14 |
-14 |
W* |
16 |
-14 |
- |
- |
|
|
|
|
-15 |
W* |
12 |
-15 |
W* |
14 |
-15 |
- |
- |
|
|
|
|
|
|
|
-16 |
W* |
12 |
-16 |
- |
- |
|
|
|
|
|
|
|
|
|
|
-17 |
- |
- |
Do not mistake this chart to mean that at any level, ever facing a monster can bring in more than 200 exp(Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55). 200 Exp is the maximum amount of experience a character can ever get from one fight regardless of its difficulty. The experience totals listed above that go beyond 200 Exp are for the multiplications necessary to make party experience. However, there is one way to get extra experience from a fight, sometimes in excess of 200 Exp. That method is Chaining Experience. Exp Chains are created whenever a character or party defeats a monster which is conned as Even Match or harder within a certain amount of time of defeating another creature which was conned as Even Match or tougher. In essence, the player gets a bonus for chaining difficult creatures. The experience for Exp Chain never exceeds 300 Exp (Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55), regardless of how many Exp chains are completed in a row or how difficult the creatures in the chain are, however. Below is a chart showing the levels of an Exp Chain, the time to defeat (and that is to defeat, not just engage) the next monster in the chain, and the experience multiplier for the chain.
Chain
# |
Multiplier |
Highest Member's Level |
1-10 |
11-20 |
21-30 |
31-40 |
41-50 |
51-60 |
61-70 |
1 |
1.2 |
50 sec |
100 sec |
150 sec |
200 sec |
250 sec |
300 sec |
350 sec |
2 |
1.25 |
40 sec |
80 sec |
120 sec |
160 sec |
200 sec |
240 sec |
280 sec |
3 |
1.3 |
30 sec |
60 sec |
90 sec |
120 sec |
150 sec |
180 sec |
210 sec |
4 |
1.4 |
20 sec |
40 sec |
60 sec |
80 sec |
100 sec |
120 sec |
140 sec |
5+ |
1.5 |
10 sec |
20 sec |
30 sec |
40 sec |
50 sec |
60 sec |
70 sec |
As a character levels higher and higher, the amount of experience earned decreases, level difference seems to make less and less impact. Time to complete an exp chain increases, but at that point the time required to defeat a monster also goes up. It balances out that each character gets less and less experience, while requiring more and more to level. This makes leveling a job past level 50 an arduous task, and beyond 60 only for the steadfast. Of course, by the time you get to that point, you will have to eventually join a party, so let's give a minute to party experience.
Experience in a party works very similar to experience solo, as the more difficult the fight becomes, the more experience is earned for the fight. At the same time, however, because there are more players contributing to the fight, the monsters become easier to defeat, so less experience is earned than if the character were to solo for experience. On the following table, take the experience modifier and multiply it by the experience based according to the highest level member of the party, then divide by the number of members in the party to get the final experience awarded. In the formulas, always round down, as no fractions of experience are awarded. (For experience in an alliance, experience is always multiplied times 1.85 and divided by the number of members) Again, no member can ever get more than 200 exp. for one battle (Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55).
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
... |
17 |
18 |
1.0 |
1.2 |
1.35 |
1.6 |
1.85 |
2.1 |
1.85 |
1.85 |
1.85 |
1.85 |
1.85 |
A disorganized party can make experience gain messy as well, because other factors take play as well, such as penalties to experience for level difference, as well as the difficulty for base experience being based off of cons of Even Match to the highest level character in the party. This may not seem like much for a party of all the same level characters with one team member much lower than the others, but can be crippling for a party of all members the same level with one team member much higher than the others. Fights in a disorganized experience party can be very difficult fights with little or no experience gain.
The formula for experience gained when there is a level difference in the party is either one of the following. The first formula is if there is a level 51 or greater level member of the party, or if the level difference in the party is 8 levels or more. The second formula should apply to all other cases. The first of the two formulas always takes precedence if the two conditions (level 51+ or 8 levels of difference) apply.
- (Experience gained) = (Experience based on the highest level member of the group) * (team member multiplier) * (Level of highest level member of the group) / (your level)
- Ex. 38 exp= 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party) * 51 ( for the highest level team member is a level 51 ) / 46 (your level at the time)
- Ex. 52 exp = 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party ) * 30 ( for the highest level team member is a level 30 ) / 20 ( your level at the time )
- (Experience gained) = (Experience based on the highest level member of the group) * (team member multiplier) * (Experience required to level by the highest level member of the group) / (your experience required to level)
- Ex. 41 exp = 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party ) * 5400 ( for the experience to next level if highest level team member is a level 24 ) / 4600 ( your experience to next level at the time if level 20 )
As you can see with the examples, it doesn't pay to be in an experience party with higher level characters, but the closer you are to the highest level character in the group, the closer to maximum experience you gain.
In addition to penalties for parties, there are other forms of penalties to experience. The known experience penalties are listed for those below.
- Beastmaster in control of a beast at the end of combat = (Experience total) * 0.7
- Ninja 2-hr Mijin Gakire (Experience Loss) = 0
- When any party member calls for help, regardless of where they are, if they are within the zone, any monster currently engaged by the party yields no items and 0 exp
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