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Information
by Scholar of the Samurai Job, Bakslash
"Through the study of Far Eastern martial arts techniques, these
lone warriors have learned to devote their lives to their cause
and to their blades, the mighty katana."
Argued as the hardest advanced job to obtain, the Samurai has abilities
that make it one of the most powerful jobs, and the most beneficial
sub-job. Considered the masters of Weapon skills, the Samurai´s
focus is on proficiency with the blade, harmony with their weapons.
They accumulate abilities that assist in gaining and preserving
their TP, and obtain weapon skills which Skillchain easily with
either themselves or other members in a party. When used as a sub-job,
these abilities work wonders in making any job very proficient in
Skillchains, and even their 2 hour ability is based on inflicting
massive amounts of damage very quickly. Eventually, later on in
the career of a Samurai, the job even gains special abilities when
using Eastern style foods, gaining additive strength and defense
bonuses that no other job may benefit from. |

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In
the world of the Samurai, the balanced character is
extremely strong, making humes one of the best and
most natural choices for this job. |
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Powerful
as they are, they make up for a lack of grace with
strength and sheer attack power to make a completely
acceptable choice for this job. |
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Challenged
more for this job than any other race, a dim consolation
is the tarutaru's natural agility make for an interesting
style of play, leaning more towards a ranged attack
samurai. |
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The
power of a mithra is felt in this job, both with accuracy
and speed, as well as slightly more dependable skillchains. |
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Strong
and endurant, the galka makes another good choice
for this job, offering strength and self-reliance
more than other races, which in most cases makes up
for a lack of agility. |
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Getting the Job |
The
samurai is an advanced job and was introduced in the Zilart
expansion pack (included free with the NA version of FFXI).
In order to receive the samurai quest the character must be
at least level 30 and have the gotten Kazham Airship pass.
This pass can be gotten through a quest or bought for 140,000
gil. It is also a good idea to buy a map of the Elshimo region
before you leave Jeuno since maps are not sold in Kazham.
The map can be bought from the commerce department in Lower
Jeuno or the market goods store in Upper Jeuno.
Once the airship pass is obtained, take the airship from Port
Jeuno to Kazham and then take a chocobo to Norg. Don't forget
to bring with a couple of silent oils because there is an
area where chocobo won´t enter and it is necessary to travel
by foot. Ride out of Kazham and head south toward the outpost
(G-11). Near the outpost (to the northwest of) is a hole
to drop down which will take you to the waterfalls. Follow
the tunnel behind the waterfall until the chocobo refuses
to go any further. Dismount, rest and enter the Sea Serpent´s
Grotto. All the mobs in the Grotto agro so silent oils are
very useful. One bottle should last all the way to Norg,
but it doesn´t hurt to have two for safety. Simply follow
the right wall all the way to Norg. There is one gate that
you have to open, and Norg is only a short distance beyond
it.
Inside Norg, head up the main stairs to speak with Jaucribaix (K-8).
All samurai will get pretty familiar with Jaucribaix. Jaucribaix
will have you speak with Ranemaud (I-7) and Aeka (I-8) to
get two rare/ex items: sacred sprig and oriental steel.
There are two NMs to defeat to complete the samurai quest. The
bomb NM is located in the Konschat Highlands at (D-7) inside
a shallow cave. Trade the oriental steel to the ??? and
spawn the NM. The NM has to be defeated for each player
who wants to complete the samurai quest. When the NM is
killed, an item will go into the treasure lot so make sure
the correct player lots for it. There is about a 3 minute
respawn time so take the time to rest and recharge.
The other NM is located in the Sanctuary of Zi´tah. A map of this
area can be purchased in Mhaura although the NM is actually
located at (L-10) which is off the map. Bring a hatchet
(2 to be safe) to cut the branch of the large tree. The
NM only needs to be killed once for all the characters to
get the item. Once you arrive at the tree, cut the branch
and trade the sacred sprig to the ???. The NM will spawn
once the first player trades it. After defeating the NM,
each player should touch the ??? once again to get the item.
Trade the items to Jaucribaix and he will spend 3 game days (3
real life hours) making the great katana, Mumeito, for you.
Once received, the samurai job is granted. Remember to hold
on to the Great Katana because it is needed for the AF1
quest. If the GK is ever lost, it can be bought back from
Norg for 30,000 gils.
Congratulations, the path of the bushido is now open!
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Job
Traits |
Trait
Name |
Level
Gained |
Description |
Resist
Blind |
5 |
Grants
the character a slight resistance against blindness spells
and abilities |
Store
TP |
10 |
Increases
the amount of Tactical Points Gained in combat (* 1.10) |
Resist
Blind |
25 |
Grants
the character a slight resistance against blindness spells
and abilities |
Store
TP |
30 |
Increases
the amount of Tactical Points Gained in combat (* 1.15) |
Demon
Killer |
40 |
Character
gains tactical advantage over demon type mobs, including
increased damage |
Resist
Blind |
45 |
Grants
the character a slight resistance against blindness spells
and abilities |
Store
TP |
50 |
Increases
the amount of Tactical Points Gained in combat (* 1.20) |
Zanshin |
60 |
Character
automatically makes one additional attack once missing an
attack |
Resist
Blind |
65 |
Grants
the character a slight resistance against blindness spells
and abilities |
Store
TP |
70 |
Increases
the amount of Tactical Points Gained in combat (* 1.25) |
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Job
Abilities |
Ability
Name |
Level
Gained |
Duration
of Use |
Duration
of Recharge |
Description |
"Meikyo
Shisui" |
1 |
0:00:30 |
2:00:00 |
Increases
the Tactic Points to 300% (full TP) and lowers the cost
of using a Weaponskill to 100 TP (allowing for three consequetive
Weaponskills) |
/ja
"Meikyo Shisui" <me> |
"Warding
Circle" |
5 |
0:03:00 |
0:05:00 |
Temporarily
increases the party's defense against Demon class monsters |
/ja
"Warding Circle" <me> |
"Third
Eye" |
15 |
0:01:00 |
0:01:00 |
Defensive
skill to automatically dodge the next physical attack directed
at the character |
/ja
"Third Eye" <me> |
"Meditate" |
30 |
0:00:15 |
0:03:00 |
Character
automatically gains Tactical Points in five increments |
/ja
"Meditate" <me> |
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Skill
Cap Rankings |
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Rank |
- |
F |
C+ |
- |
- |
- |
- |
B- |
- |
A+ |
F |
- |
C+ |
- |
C |
- |
B+ |
- |
A |
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Primary
Weapon: Great Katana |
Skill
Level
|
Weapon
Skill |
Job
Level |
Elements |
Description |
Damage |
Macro |
10 |
Tachi:Enpi
|
3 |
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Double
Attack |
1.00
1.50 2.00 2x STR_30% |
/ws
"Tachi:Enpi" <t> |
30
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Tachi:Hobaku |
9 |
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Attack
with Additional Effect Stun |
1.00
1.00 1.00 1x STR_30% |
/ws
"Tachi:Hobaku" <t> |
70
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Tachi:Goten |
23 |
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Lightning
Based Attack |
1.00
1.50 2.00 Thunder STR_30% |
/ws
"Tachi:Goten" <t> |
100
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Tachi:Kagero
|
33 |
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Fire
Based Attack |
1.00
1.50 2.00 Fire STR_50% |
/ws
"Tachi:Kagero" <t> |
150
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Tachi:Jinpu |
49 |
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Double
Attack Wind Based Attack |
1.00
1.50 2.00 Wind 2x STR_30%
|
/ws
"Tachi:Jinpu" <t> |
175
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Tachi:Koki |
55 |
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1.00
1.50 2.00 Light STR_60% |
/ws
"Tachi:Koki" <t> |
200
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Tachi:Yukikaze
|
60 |
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Attack
Ignores
Defense with Additional Effect Blind
|
1.50
2.00 2.50 1x STR_75% |
/ws
"Tachi:Yukikaze" <t> |
225
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Tachi:Gekko |
65 |
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Attack
with Additional Effect Silence |
1.50
2.00 2.50 1x STR_75% |
/ws
"Tachi:Gekko" <t> |
250
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Tachi:Kasha |
71 |
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Attack
with Additional Effect Paralyze |
1.50
2.00 2.50 1x STR_75%
|
/ws
"Tachi:Kasha" <t> |
Job
Specific Accessories |
Cancer
Subligar (Legs)
[Lv50 DEF23 "Store TP"+1] |
To
obtain this item, the character must defeat Samurai Fomor in Phomiuna
Aqueducts or the Sacrarium. |
Shinimusha
Hara-ate (Body)
[Lv50 DEF37 "Store TP"+9] |
To
obtain this item, the character must complete the "Brigid the Stylist
Returns" Quest in Bastok Markets. To obtain the quest, the player
must speak with Brygid wearing full Artifact Armor. Select the armor
of choice, and Brygid will request you meet her wearing a specific
set of clothing, the list of which will include the JSE Subligar
obtained from Phomiuna Aqueducts as well as in the Sacrarium, which
is rare/ex so must be obtained on your own.
The Subligaria required to complete the SAM JSE is the Cancer Subligar,
found as a drop off of Samurai Fomor. |
Job
Specific Equipment (JSE) 50 |
Cancer
Subligar (Legs)
[Lv50 DEF23 "Store TP"+1] |
To
obtain this item, the character must defeat Samurai Fomor in Phomiuna
Aqueducts or the Sacrarium. |
Shinimusha
Hara-ate (Body)
[Lv50 DEF37 "Store TP"+9] |
To
obtain this item, the character must complete the "Brigid the Stylist
Returns" Quest in Bastok Markets. To obtain the quest, the player
must speak with Brygid wearing full Artifact Armor. Select the armor
of choice, and Brygid will request you meet her wearing a specific
set of clothing, the list of which will include the JSE Subligar
obtained from Phomiuna Aqueducts as well as in the Sacrarium, which
is rare/ex so must be obtained on your own.
The Subligaria required to complete the SAM JSE is the Cancer Subligar,
found as a drop off of Samurai Fomor. |
AF1-AF1 |
Magoroku
(Great Katana) [Lv42 DMG56 DLY450 STR+1 AGI+1] |
The AF1 quest can be accepted at level 40, but the sword itself is not
usuable until level 42. You start the quest by taking to Jaucribaix who will request the Mumeito and "Crystal Scales" which is dropped
off a fish NM in the Sanctuary of Zi´tah (E-8).
A rare/ex item which is dropped by Goblin Robbers, called "Fish bait", is required to spawn the NM. Go to Zi´Tah to hunt the robbers
until one drops the fish bait and then head to the NM spawn location. Do not go there at night (20:00-04:00) since skeletons will spawn
and may well wipe out the party. Instead, stay on the chocobo until daytime and then clear the area of mobs before fighting the NM.
Trade the fish bait to the ???, then kill the NM and touch the ??? to get the key item. Return to Norg and trade the Mumeito to Jaucribaix
and he will begin making the Magoroku. As with the Samurai Flag Quest, it takes multiple game days until the sword is completed
before you can receive it. |
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AF1-AF2 |
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Here we begin the first of many painful quests for samurai AFs. It is
painful because compared to other classes´ AF, it is like having to do 2 quests to get one item. Start by talking to Jaucribaix at
level 50+. He will want a "Yomutsu Feature" from the Ubume, a NM located in the Labryrinth of Onzozo. To lure the bird out, get the
key item "Washu´s Tasty Wurst" from Washu (located in the room near Jaucribaix). Trade Wash a hecteye eye, frost turnip, giant sheep
meat and bastore sardine to receive the key item. Head to (F-8) in the Labrynth of Onzozo which is located at the eastern beach
of the Buburimu. The entrance is hidden so go into the water and head north until you see the cave entrace. Once inside, follow the
left wall (sneak/invis) until you see a giant bird hut and clear the area of mobs. Ubume casts area sleep which is the primary reason
high levels might be killed, so bring a WHM who can cure and have the whm take some poison before the fight. Poison will keep the
WHM from sleeping if he/she is too close to the NM. Kill the NM and touch the ??? to get the feature. Every SAM doing this can get
the item at once. |
AF1-AF3 |
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Ahh, the magical helm of the samurai that allows meditate to return 120-140
TP. The fight itself is very cool, but again the quest has restrictions that the other classes´ AFs do not. Here, samurai encounter a BCNM-type
fight. The good news is that only 5 other people need to be gathered, but the bad news is that they better be a good team of 5 others!
The quest begins with a long search for the location of the man who stole the helm from Norg. Speak with (who else) Jaucribaix to
get the quest then go to the Port Jeuno Duty Free shop to speak with Sanosuke. Next, head to Mhaura and speak to Phoochuchu, a Jujitsu
Gi wearing taru at the foot of the stairs, then head to Bastok Mines and the door at (J-6). From the mines, head to Waughroon Shrine
in the Palborough Mines. Finally, return to Norg to get the "Banishing Charm". Return to the Waughroon Shrine and trade the charm to the
burning circle. There are 3 demon NMs and a pet that must be defeated. The NMs are Gaki (blm), Rasetsu (drk), Onki (smn), and Onibi (elemental).
There are different strategies for this fight, but the most common is to fight the NMs from right to left (Gaki, Rasetsu, Onki). Ignore
the elemental since it will die when Onki dies. The BLM is the most deadly with its spells so try to kill him quickly. The DRK does
dmg but does not have great DEF or HP. The SMN also does not have great HP but can launch a big attack when its HP gets low.
Once the NMs are defeated, return to Norg with the charred helm received from the battle and Gold Thread. With these two together,
Jaucribaix will make a new helm. Again, be prepared to wait awhile. |
AF1-AF4 |
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The player is charged with obtaining a coffer key and opening a coffer
in Kuftal Tunnel. On opening the coffer in Kuftal, the player will obtain a key item, a pair of Old Gauntlets. The Old Gauntlets are
taken to Port Jeuno, where in the Auction House area is an Old Crate. Examining the Old Crate will bring forth the ghost of Bolghertz,
who offers to repair his handiwork, but to do so he must have the Shadow Flame. To obtain the Shadow Flame, travel to Castle Zvahl
Baileys in Xarcabard. At F-8 in Castle Zvahl Baileys, you come to find a sealed gate, set with 4 Flame Torches. Examining any one
of the Flame Torches brings forth the spirit of Dark Spark, a NM Bomb type mob. The party defeats Dark Spark, then examining the
Torch again the player obtains the Shadow Flame. Dark Spark need only be defeated once for any member in the party needing the Shadow
Flame. Returning to Port Jeuno and examining the crate again, the Spirit of Bolghertz takes the Shadow Flame and with it recrafts the artifact hands. |
AF1-AF5 |
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The player is charged with obtaining a coffer key and opening a coffer in Quicksand Caves. |
AF1-AF6 |
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The player is charged with obtaining a coffer key and opening a coffer in Temple of Uggalepih. |
Genkai
5 - Limit Break Fight Level 70 (The Maat Fight) |
The
final genkai is a one-on-one fight against Maat at level 66+ and
a Samurai testimony is traded to Maat. The testimony can be gotten
from Blood and Gore Demons in Bailey's, and the Yagudo Templar in
Oztroja.
No subjob is allowed and Maat will have the same ability as a SAM
except that he uses hand-to-hand instead of a Great Katana. When
fighting Maat, expect him to use Meikyo Shishui and most likely
Asuran Fist (although one person said Maat did 3 consecutive Asuran
Fists, I don´t think this is supported by any proof).
A few things to know about the Maat fight. First, Maat won´t
attack you until you hit him, so you´ll always get the first
swing in. Second, no one is sure if there´s any special condition
that will get Maat to quit (i.e. Thf needs to steal).
Maat will also use Meikyo Shishui very early in the fight. He often
uses Combo, Shoulder Tackle and Spinning Rush.
-- How I fought Maat --
I chose a more defensive route to fighting Maat. I went in at level
70 with 2 Phalanx Rings, full AF, Amemet Mantle, Life Belt, RK Collar,
Opo-opo necklace, 2x Coral Earrings, and Kazaridachi (level 67 Great
Katana). This is pretty normal equiment for SAMs (except for the
normal 2x sniper rings) although I realize a lot of SAM might chose
to wear Ochiudo´s Kote, Haurbegeon, etc. I was wearing pretty
average SAM gear.
For extras, I brought 1 shogun rice ball, 5 hi-potions, 1 vile elixer,
1 icarus wing (unused), and 12 sleep potions (used 5).
First, macro the items so they can be used quickly. Set up the weapon
skill macros in a way that is familiar.
My strategy is as follows: Absorb Maat´s attack, interrupt
his skill chain and then maximize the number of skill chains.
I entered the Burning Circle, ate the shogun riceball (for the possibility
of a double attack), meditated, put on Opo-opo necklace and slept
myself until my meditate timer was almost up. I did this for max
TP without wasting too much time. I used Third Eye before the Meditate
timer was up so I could absorb one blow and still have another third
eye available soon.
Then I proceeded to fight Maat. I got my first hit in, absorbed
his normal attack and once I saw him use 2 hours, I used "Tachi:
Hobaku" hoping that the TP accumulated was enough to stun his
WS from forming a skillchain. Then I used Third Eye to try to absorb
his second WS. In the end, my hobaku did disrupt his first skill
chain, but my third eye only absorbed a regular attack. I was able
to weather his attacks without him being able to form any type of
skill chain for extra damage. I used my hi-potions to catch up on
my health, then proceeded to attack. I used Meikyo Shisui and did
"Tachi: Yukikaze" > "Tachi: Gekko" > "Tachi:
Gekko" (1st major mistake: forgot to meditate after "Tachi:
Yukikaze"). This formed 2 skill chains: fragmentation and distortion.
This is enough damage to almost make Maat quit. Now, it is a one-on-one
fight. I saw I was behind Maat in HP, so I used my vile elixir,
but the fight was still close. I thought if I used Meditate now,
it´d be too late given my low HP, so as I was about to use
the Icarus Wing to try to finish him with one last WS, my normal
hits defeated him.
This was a pretty defensive strategy and somewhat different then
how other people did it, but it was enough to give me the record
time in defeating Maat. ^^
Whether you chose this method or another, here is what I learned
from the fight:
1. Play the way you are comfortable with. What got you to 66-70
is what will get you past Maat. Changing stuff for the fight will
add confusion.
2. Expect to be nervous, but try to remain calm. The number one
reason for failure is when someone panics.
3. Third Eye is very important. Maat hit me for 100-140 damage,
so even absorbing a regular attack is good.
4. Skill chain is the key! It is what lets SAMs do damage so three
WS without skill chains won't be enough to win. Try to avoid being
stunned between your WS (Maat uses Shoulder Tackle for stunning).
Basically, I won the Maat fight by using all the abilities of Samurai:
Meditate, Third Eye, and skill chains. ^^ |
Weapon
Skill Notorius Monster - WSNM Great Katana |
[ Tachi: Kasha ]
The final weapon skill is Tachi: Kasha (Fusion, compression, paralysis). Just like the other final WSs, this one has to be quested. To
obtain the quest, a Samurai must be level 71 and has Great Katana skill at 250.
Talk to Jaucribaix in Norg and receive the "Tachi of Trials", a level 70 Great Katana. It's not a pretty looking weapon, but
very serviceable to use in experience parties. Like all trial weapons, there is a latent effect on it. As soon as it is equiped,
HP should rise by 20, Ice and Dark will increase by 10. When the trial is completed, the latent effect disappears and the bonuses
will be lost even when equiped. For Samurai, this is a very easy quest since we do so many skillchains per fight. It took me a
little more than a normal exp'ing session to finish.
Once the latent effect disappears, return to Jaucribaix and he will take back the weapon in exchange for another key item which spawns
the WSNM that needs to be fought. After doing a few WSNM, I have to say that this WSNM is not at all difficult. It is easy to get
to, and not too difficult to defeat with 1.5 PT of level 70-71s. Finally, SAMs get a break!
Head to Kuftal Tunnels and go to L-7. It is located in a small circular room and the ??? is in the middle. Touch to spawn Kettenkaefer,
a beetle NM. Once defeated, touch ??? again to get the "Annals of Truth". Return to Jaucribaix and receive "Tachi: Kasha".
With Tachi: Kasha, the Samurai now posseses every element of the skillchain chart and 2 level 2 skillchain elements (one of dark, one of light).
Only the Great Katana and Samurai is capable of being so flexible with 1 weapon. |
Job
Specific Equipment (JSE) 70 |
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Crafted
on Fire Crystal
Adaman Ingot
Darksteel Sheet x2
Gold Ingot
Mercury
Rainbow Thread
Tiger Leather
Velvet Cloth |
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Crafted
on Earth Crystal
Darksteel Chain x2
Gold Thread
Kejusu Satin
Scarlet Linen Cloth
Velvet Cloth |
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Crafted
on Fire Crystal
Darksteel Chain x2
Darksteel Sheet x2
Gold Ingot
Tiger Leather
Viridian Urushi |
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Crafted
on Fire Crystal
Adaman Sheet
Darksteel Chain x2
Darksteel Scales x2
Gold Thread
Tiger Leather
Viridian Urushi |
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Crafted
on Wind Crystal
Adaman Chain
Kejusu Satin
Silk Cloth
Steel Sheet
Urushi |
|
AF2-AF1 |
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Dynamis - Jeuno |
AF2-AF2 |
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Dynamis - Windurst |
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AF2-AF3 |
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Dynamis - Bastok |
AF2-AF4 |
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Dynamis - Beaucedine |
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AF2-AF5 |
|
Dynamis - Xarcabard |
Relic
Weapon |
|
Dynamis - Bastok |
Hayatemaru
(Great Katana)
[Lv75 DMG1 DLY450 In Dynamis: DMG76 Wind+7] |
M.Silverpiece x3
Relic Steel
Siren's Macrame
Tama-Hagane |
Oboromaru
(Great Katana)
[Lv75 DMG76 DLY450 In Dynamis: DMG79 Wind+9] |
L.Jadeshell x15
Tachi
Mikazuki
Kazaridachi |
Tosukanotsurugi
(Great Katana)
[Lv75 DMG88 DLY450 In Dynamis: Weaponskill "Tachi:Kaiten"] |
100 Byne Bill x60
Attestation of Decisiveness |
Relic
Weapon |
|
Dynamis - Jueno |
Wolver
Bow (Bow)
[ Lv.75 RNG/SAM DMG:1 Delay:540 In Dynamis : D68 Dly540 [WTR]+7] |
M.Silverpiece x4
Behemoth Horn
Lancewood Lumber
Carbon Fiber |
Dynamis
Bow (Bow)
[ Lv.75 RNG/SAM DMG:68 Delay:540 In Dynamis : D71 Dly540 [WTR]+9] |
M.Silverpiece x15
Power Bow
War Bow
Shigeto Bow |
Futatokoroto
(Bow)
[ Lv.75 RNG/SAM DMG:81 Delay:540 In Dynamis : Weaponskill "Namas
Arrow"] |
L. Jadeshell x61
Attestation of Transcendence |
Yoichinoyumi
(Bow)
[ Lv.75 RNG/SAM DMG:81 Delay:524 Ranged Accuracy+20 Ranged Attack+10
Weaponskill "Namas Arrow"] |
R.Goldpiece x1
Snarled Fragment at Cape Teriggan : Seashore |
Amanomurakumo
(Great Katana)
[Lv75 DMG88 DLY437 Accuracy+20 Weaponskill "Tachi:Kaiten"
Additional Effect: Weakens Attacks] |
10,000 Coin
Divine Fragment at Horlais Peak:Hot Spring |
Merits
- Samurai Exclusive |
Third
Eye Recast
|
This
Merit incrementally reduces the recast time of the "Third Eye"
Ability |
| Warding
Circle Recast |
This
Merit incrementally reduces the recast time of the "Warding
Circle " Ability |
| Store
TP Effect |
This
Merit incrementally increases the TP gained from combat actions |
| Meditate
Recast |
This
Merit incrementally reduces the recast time of the "Meditate"
Ability |
| Zanshin
Attack Rate |
This
Merit Incrementally increases the Frequency Rate of Zashin activating |
| |